Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. < > Showing 1-15 of 15 comments . Time Eater: 5, just to allow for setup. Nope, 2x Orb Walker was replaced by Reptomancer. Posted by u/Crosssmurf - No votes and no commentsUninteresting, but pretty good all-around. I almost 1 hit it with my current build. Usually alpha-Omega isn't the best option. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Robert M. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your. Orrery vs. Honestly Reptomancer is a pretty good reality check for Act 3. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. u/Alexm42 (to be released when we use an Omamori charge) . On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. Akabeko Common Relic. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. On A17+ the reptomancer now summons 2 daggers at a. Multiple enemies is so common that this is a pretty ok pick imo. The run starts at 3:42. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. ago. ) At the start of each turn add a Smite into your hand. Spider-Man 2. 3 (2) Energy | Choose a card. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Thus you are gaining a lot of rewards. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. . Gain 1 Energy on the first turn of each combat. At the start of combat, each enemy gains 1 Strength. ) She slaughtered me. Please nerf that. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. Elites are stronger monsters that are marked separately from normal ones on the map. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. I just had an Ironclad deck where I crushed that reaper elite and that. 78K. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. Anyway, quantity of relics has a quality all of its own. Relic tips. Share. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. And that is pretty fucking. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Act 3 Event Choices: [Land] Lose (Random Skill) [Channel] Lose (Random Power) [Strike] Lose (Random Attack) Notes: If you only have Bottled cards in your deck, [Land] is the only option and you do not lose any cards. Weekly Patch 51: Recursion. Falling. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. Setup Silent Uncommon Skill. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. CryptoYes. Astrolabe: Astrolabe is. Next Discussion: Shockwave. The other two classes are better off with Orrery. At the start of your turn, gain Energy and increase this gain by 1. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeI had what I thought was a terrific Defect turtle deck that made heavy use of echo. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. That run broke my brain. 2021 Regeneron STS Scholars. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. So I killed all the daggers fast, but he kept summoning more. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. By Sampstra Games and 1 collaborators. Please nerf that. You have enough focus/orb slot scaling already, you want to not die to repimancer. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. For the first 3-5 turns of a fight, this is an energy relic WITH NO DOWNSIDE. ) She slaughtered me. It's not the most effective in points or speed, but I can usually make most decks into a Barricade deck and it's still effective in high Ascension. Gremlin Leader is an Elite encounter found only in Act 2. Skim Defect Uncommon Skill. It used to be +2 enemy strength, and that's just brutal. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. Regardless, it's still a top tier common. You take advantage of Defect's ability to handle act 1 extremely well, otherwise you wouldn't be beating the act 1 bosses "without issue". Option 2: Upgrade a card, 25% chance of a curse. The goal is to kill the knives before their big suicide attack. Not enough block considering I had lots of block cards and. If your deck doesn't have these, avoiding act 3 elites is a good idea. Reptomancer is way harder imo. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Reptomancer is a common culprit. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Had her doing 90+ damage turn two. Unless you scale so hard that you produce 80+ Block by turn 2 and every other turn, it's in your best interest not to neglect frontloaded single-target damage or aoe. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. Paper Crane was a nice find from the Giant Head, then Reptomancer took away 46 of mine HP in exchange for Omamori. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Silent Rare Skill. Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. Let gremlin #1 hurt you to proc puzzle. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Now reptomancer on the other hand, is scary AF. Probably my fault for not rolling the dice correctly on the first two turns. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. Please nerf that. It gives you 1 common, 1 uncommon, and 1 rare relic. Report Save Follow. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. For some bizarre reason the the Rocket. Reply. Storm of Steel Silent Rare Skill. You can do a lot with 3 cards and 6 energy on Watcher. On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. One of the. Next turn, add 3 copies of that card into your hand. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. However, one also appears in Act 2's Colosseum Event alongside a Taskmaster, provided the player opts to fight. Option 2: Upgrade a card, 25% chance of a curse. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. This means that the daggers sometimes hit for 37, which is pretty ridiculous. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. Act 2 is definitely the hardest in terms of hallway fights. Maybe a rival to the Crow. Slay the Spire. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. This relic, I think, is a lot stronger than people sometimes give it credit for. Deal 8 (upgraded: 12) damage twice. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. On the other hand powers are generally more impactful than either of. The Champ is one of the three bosses encountered at the end of Act 2. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Reptomancer makes me real scared of taking elite fights in act 3. level 2 · 4 yr. ). I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. New comments cannot be posted. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. On A17+ the reptomancer now summons 2 daggers at a. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. 2021 Regeneron STS Scholars. 2020 Regeneron STS Scholars. 32) Practically does nothing. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. ago. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. A carnage that doesn't exhaust. Reptomancer in a nutshell. Juggernaut should be treated as a low-tier. The rest of what OP said is on point. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Turn one damage makes or breaks too many fights. The same elite can appear multiple times in an act, but cannot be. Attacks that deal 5 or less, activate Torii to be reduced to 1 damage, and then Tungsten Rod reduces it to 0. She can suck a big one. 0 Energy | Draw 2 (3) cards. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Pandora's Box: The box can dick you over by replacing too many cards that can block. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. A17+ Reptomancer. Intermediate Full instructions provided 9. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. Effects like that are even notorious for being bad. Discussion: Reptomancer/Dagger. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 1 Energy | Whenever you draw a Status card, draw 1 card. It can provide some much needed AoE to a shiv-heavy deck too. I have created a guide that explains how different monsters and bosses behave and how to use that to your. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. Data accurate as of April 28. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. Reptomancer is way harder imo. . Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. 4) Cleric: Gives you more and more health which gives you more and more health, the. This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. , there's less reason to care about finding creative solutions to these fights, and 2. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. That run broke my brain. ago. She doesn't fit in well as a normal Beyond enemy. Card draw is key to the Silent, this relic works really well on her. Share. I just discovered that this enemy known as the "Flame Berserker" existed in the beta branch as an act 3 hallway fight but never made it to the final…Your average run looks more like 50/30/20 give or take depending on leftover strikes, leftover damage commons from act 1, some late aoe for reptomancer, cards that both deal damage and block (crippling loud, shockwave, etc. was a California State. But for that 1000 cuts is almost as good, and in some cases better. Winning a run in each Ascension will unlock the next Ascension for that character only. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. 112k members in the slaythespire community. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. Yay, fun. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. It gives you 1 common, 1 uncommon, and 1 rare relic. The competition is between this dagger throw and poisoned stab. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. Lagavulin is the most annoying in act 1. 00. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. At least nob can be brute forced by taking it on the chin. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. Suddenly, it spawned one more dagger, and. She doesn't fit in well as a normal Beyond enemy. Wrath (Tantrum) and Divinity give her amazing burst damage options. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. Got it, thanks. Sometimes you have a really powerful deck and just lose to turn 2 Reptomancer. That's plenty of multi-enemy fights to make the AoE damage worthwhile. 12 (16) AoE is FAT on Watcher. Data accurate as of April 28. In a deck with about 20 cards or more, the curse means nothing. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. . The Reptomancer. Then, a wild Reptomancer appears. She also cannot summon more than 3 times in a row, so if you kill daggers quickly enough, she will stop summoning them for a turn. 拜蛇术士. Reptomancer - summons minions in the first turn; depending on your deck, you should either focus your attacks on Reptomancer or the minions because the first two minions will deal massive damage in the second turn. Lagavulin, Book of Stabbing, Tri-sentries, and Gremlin Nob all also encourage calculation and betting in order to minimize hp loss. Definitely not balanced. , even the tri-sentries attack for 18. Report Save Follow. Generally though, my greatest consideration here is the Act boss. It's not that rare at all that your deck is pretty good at killing the boss but would get screwed by one specific elite - BoS kills decks that couldve beaten the champ with slow scaling decks, reptomancer is another obvious outlier example. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. Losing a run in Act 4 will still unlock. He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. Got it, thanks. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. There's your answer. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. It also allows for fun synergies. The same elite can appear multiple. This event used to be really annoying by design. Reply reply In general though, the elites in act 3 should be pretty free, reptomancer is the only one that might be an issue sometimes, and mayyyybe giant head. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. ). I will say (and this is REALLY nitpicking) the flavor text is a bit lame. Deva Form Watcher Rare Power. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Option 3: Get a random relic, 75% chance of a curse. One of my favorite brands, personally. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Upgrade it, and you'll turn those self inflicted statuses into card draw. 场上有四只匕首时不会召唤,召唤的权重转移给连击。. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. So did I play my cards wrong or have the wrong cards?Slay the Spire on Steam: is fresh YouTube content, hot off the presses! Not one of those stinky. In a deck with about 20 cards or more, the curse means nothing. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. It costs 0 until it. Video guide to defeating the Act 3 Elite - Reptomancer, with Ironclad at unlock 5. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. About this Guide. In wrath, 24 (32) damage is a. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. 37 12 Used from $4. Reply yommi1999 Ascension 20 • Additional comment actions. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Report Save Follow. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Then it proceeds to summon minions ( I hate this mechanic. Centennial puzzle active. The modifiers for this daily are:1. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Burst Silent Rare Skill . Ornamental Fan Uncommon Relic . On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Spouse. Now reptomancer on the other hand, is scary AF. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Reptomancer, triple jaw worms, black slimes, etc. Repto finna get a lay or two and ain't about drama. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your. Ancestor_Anonymous • 22 days ago. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. SPACEMANTIMEZ • 8 mo. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. I did not have Blood Vial or Toy Ornithopter, and I never used. Mods on the table below with a * next to them are Daily modifiers and. . Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. This means that the daggers sometimes hit for 37, which is pretty ridiculous. In wrath, 24 (32) damage is a. Also, it's a rare, you won't find one very often. My vote for the best common attack on Silent. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. Tiny House Boss Relic (100% sure) Obtain 1 potion. Ice Cream Rare Relic. Immolate would be the best aoe, but something like conclude+ would work well too. The artifact stripping is also lovely, and pairs incredibly well with Red Mask. Elites are stronger monsters that are marked separately from normal ones on the map. 25. The Regeneron Science Talent Search provides students a national stage to present original research and. Looks like an electrodynamics to me. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. Your first attack each combat deals 8 additional damage. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. It’s a really solid early game investment since defect doesn’t start a run with much defense compared to when it ends a run, but it falls off later on. You can do a lot with 3 cards and 6 energy on Watcher. Turns defense into a bit of offense. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). The reptomancer fight is the only fight I know of that actually seems to use this configuration. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. Reptomancer will end runs where you could have handily beaten the last boss. Reptomancer and Slavers would be two very good exapmles. r/slaythespire. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Sentries, Act 2 elites are all really cool fights, Nemesis. Fight is tough for sure. 2K votes, 115 comments. Electrodynamics is 2 energy for aoe scaling damage. It's more complicated than just the math. Hot damn if this relic isn't just amazing. My vote for the best common attack on Silent. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. ago. All of the bosses behave a bit differently in Act 3, and on A20 you won’t know one of the ones you’re fighting until you get there. Option 3: Get a random relic, 75% chance of a curse. And [ [Backstab]] when upgraded does 15 damage for 0 Energy but exhausts. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. Prenter, Jr. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Playing on Custom Mode disables Achievements and the Leaderboards. Option 1: Leave, gain nothing. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. This overall, is probably in the player's favour in. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. Defect is a worthless character. Good question provided you have achievement of killing heart as Defect. Hard to do that with a 100+ dmg turn. All for One Defect Rare Attack.